Fritz 20 Handbook

Chess notation

One of the most important factors in the advancement of chess knowledge was the invention of an efficient notation to describe moves. It is done with the help of piece names, eight file letters (a – h) and eight rank numbers (1 – 8).

Example

To record a move you need the following:

Generate/do-it.gif A move number. Move 1 is a move by White and then one by Black. Each of the components is called a "ply" or "half-move".

Generate/do-it.gif A piece letter (for king, queen, rook, bishop and knight). You can also use "figurines", small images of the pieces.

Generate/do-it.gif Co-ordinates designating where the piece moves to.

The piece names are

King

K

Queen

Q

Rook

R

Bishop

B

Knight

N

The initial for pawns is omitted, only the move co-ordinates are given.

Generate/do-it.gif In long algebraic notation you use the piece letter, followed by the start and destination squares. Example: 1.Ng1-f3.

Generate/do-it.gif In short algebraic notation you use only the destination square whenever possible. Example: 1.Nf3, because only the knight on g1 can move to f3. If there is an ambiguity, you have to supply an additional letter or number. Example: 5.Nbd2 if two knights can move to d2, one from b1 and one from f3. If the knights are on b1 and b3 you would write N1d2.

Generate/do-it.gif Pawn moves are given without a letter for the pawn. Example: 1.d2-d4 or 1.d4

Generate/do-it.gif Captures are denoted with an "x". Example: 3.Nf3xd4 or 3.Nxd4.

Generate/do-it.gif Checks are marked with a "+", checkmate is "#".

Note: You can switch between long and short algebraic notation in the menu Menu File – Options – Notation.