Fritz 20 Handbook

Shootout

Analysis – Shootout

Example

This allows you to use one or more engines to play out the rest of the game. It is used to test different engines – which lets them play out a tactical, strategic or endgame position at different depths – but also for analytical purposes.

Generate/do-it.gif New is used to include new engines in the shootout.

Generate/do-it.gif Delete is used to to remove them from the list.

Generate/do-it.gif Move limit: You can set a maximum game length and average search depth for each move.

Generate/do-it.gif Depth: If you set depth = 5 – 9, new games will be played at each ply depth. Using two engines, the program will switch sides at each ply depth.

Generate/do-it.gif Skip even plies allows you to avoid the weakness of some engines at even plies. In the above example, setting 5 – 9 plies and skipping even plies results in three games (at a search depth of 5, 7 and 9). Since sides are changed after each game, we have a total of six games in the shootout.

The games from a shootout analysis are saved in the Engine Engine Database.

1
2
2.10
2.13
2.14
2.15
2.16
3 Reference
3.1
3.2
3.3
3.4
3.5
3.6 Analysing games
3.6.31
3.6.32
3.6.33
3.6.34
3.7
3.8
3.9
3.10
3.11
3.12
3.13
4