Fritz 21 Handbook

Change camera

While a raytraced board is active, the toolbar button Change Camera below the board opens a small non-modal window for setting up the view precisely. The window stays open while you play or analyse. Changes take effect immediately: every movement of a slider restarts the renderer with the new viewing angle.

Gaze position – the point in space the camera is aimed at.

- Preset – a drop-down list of common gaze positions (e.g. the centre of the board, individual files or ranks).

- Sliders X, Y, Z – move the gaze position precisely along each axis (range ±25).

Camera position – the position of the camera in space, expressed as azimuth, altitude and distance.

- Preset – a drop-down list of common camera angles (flat angle behind White, opposite side, bird's-eye view, etc.).

- Azimuth – rotates the camera horizontally around the board.

- Altitude – tilts the camera above the board (0° at table level, 90° vertically from above).

- Distance – how far the camera is from the board (1 = very close, 99 = very far).

Close – hides the window. The current camera setting is kept.

Tip – the same camera movements are available via the keyboard while the raytraced board has the focus:

- , / . – pan the camera left or right.

- Page Up / Page Down – tilt up or down.

- + / − – zoom in or out.

- 9 / 0 – move the gaze position sideways.

- I / O – move the gaze position forwards or backwards.

- V – automatically fit the whole board into the view.

- W – remember the current camera.

- F7 – restore the remembered camera.

- J – toggle a slow automatic rotation around the board.

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2 General operation
2.3
2.4
2.9
2.10
2.11
2.12
2.13
2.14
2.15
2.16 3D Boards in Fritz
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3.1
3.2
3.3
3.4
3.5
3.6
3.6.27
3.6.28
3.6.29
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3.12
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